Pathfinding Algorithms [2D simulation : A*, Dijkstra, GBFS]
The article discusses the trade-offs of three pathfinding algorithms: Dijkstra, A*, and Greedy Best-First Search. Dijkstra guarantees the shortest path but is very slow, while A* finds the shortest path 80-90% faster but requires a good heuristic. Greedy Best-First Search is extremely fast but often finds longer paths. The choice of algorithm depends on the specific use case, and users prioritize the fastest route over the simplest one.